Game Development project using Monogame Framework (DotNet).
Development of a vertical slice of a rhythm game : Fully developed a game engine in native JAVA With sprite and animation handling
Evaluation of the UX needs of an app and moking it up in Figma.
Used NLP as a game master in a 2 teams game where communication is jammed by said NLP. The AI detects the banned words and their paraphrase. Word2vec model was used to determine semantic proximity.
Created pedagogical video about algorithmic aimed at first year students. I Designed a visual Identity with an animated mascot (Blender) to facilitate knowledge sharing
Programming a worthy NPC opponent using a test-driven approach, includes Min-max tree search and moves’ fitness calculated with a heuristic.
Recreating the golden age of Piracy. Each agent's behaviour has been defined and handled in parallel with goroutines. Front-end was made with Ebitengine (2D Go game engine).
Software developped in C++ with Qt, linked to an SQL database.