The aim of this project was to create a simulation in which many intelligents agents interracted with one another. As many of us in the team were pirate folklore enjoyers, we created a model to find the best strategy a state should undertake to win the war against pirates.
in this team of four I mainly focused on the interface. Howerver I was deeply interested by the core of the project and, even if tasks of implementing the agents were mostly not attributed to me, I took part in modelling their behaviours and defining the project's architecture. Here's an overview of my tasks:
I cannot think about a specific problem during this project, my teammates and I had meetings every week so we could plan the nexts steps together and help each other with any issue one could encounter. They were very proactive and I am very glad to have worked with them.